Essar Vessen

Some moody young guy who has a bastard.

Background
I gotta find this in the FB chat or some shit

Basic Scores
HP- 37

Ability Scores

 * STR - 14
 * CON - 10
 * DEX - 16
 * INT - 11
 * WIS - 12
 * CHA - 16

Defenses

 * AC - 17 (10 + Half level (2) + Armor (2) + DEX Mod (3))
 * FORT - 13
 * REF - 16
 * WILL - 14

Passive Senses

 * Insight - 18
 * Perception - 18

Race Features
Ability Scores: +2 Constitution, +2 Charisma

Skill Bonuses: +2 Diplomacy, +2 Insight

Dilettante: At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power.

Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.

Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.

Class Features
First Strike- At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.

Rogue Tactics- CHOOSE either Artful Dodger or Brutal Scoundrel, PHB1 pg. 117

Rogue Weapon Talent- When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.

Sneak Attack- Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases. Currently +2d6.

Feats
Skill Training: Acrobatics

NEEDS 2 MORE

Utility Powers
Marked Escape

AND

Stiff Footwork??? wtf jones.

Non-Magical Items
Leather Armour: +2 AC, 15 lbs

Shuriken: 1d4, 2 lbs

Shortsword: 1d6, 2 lbs

Standard Adventurer's Kit: 33 lbs

Thieve's Tools: +2 Thievery, 1 lb

Magical Items
YOU HAVE SOME WHERE ARE THEY?

Wishlist
Whaaaaatt do you waaaaannntt.